{"id":1591,"date":"2025-08-20T15:30:00","date_gmt":"2025-08-20T15:30:00","guid":{"rendered":"http:\/\/www.philfiddyment.com\/?p=1591"},"modified":"2025-08-21T08:53:13","modified_gmt":"2025-08-21T08:53:13","slug":"donkey-kong-bananzas-dig-button-placement-is-all-thanks-to-miyamoto","status":"publish","type":"post","link":"http:\/\/www.philfiddyment.com\/index.php\/2025\/08\/20\/donkey-kong-bananzas-dig-button-placement-is-all-thanks-to-miyamoto\/","title":{"rendered":"Donkey Kong Bananza's Dig Button Placement Is All Thanks To Miyamoto"},"content":{"rendered":"
Digging deep.<\/strong><\/p>\n Okay, how many of you automatically went to press the ‘B button to jump the first time you picked up Donkey Kong Bananza<\/a>? It’s been a staple in Mario<\/strong> games for a long time, so it’s pretty natural to assume things would be similar here. Except it isn’t, but the change actually makes a lot of sense here. And we have one Shigeru Miyamoto to thank for that.<\/p>\n In an interview with Nintendo Dream<\/a> (translated by Nintendo Patents Watch on Blusesky<\/a>), the game’s director, Kazuya Takahashi, revealed that Miyamoto was the one who suggested that ‘B’ should be Dig, not Jump.<\/p>\n